10th International Congress on Technologies, Electronic Commerce and Digital Content
echnologies, tools and digital content development platforms. Experiences in the use of different digital media. The audiovisual phenomenon in the ‘new normal.’ Creativity and interactivity. Experiences in the development of digital content carriers. Trends derived from technological convergence applied to the digital content development environment. Technological evolution and the transformation of image and design. Innovating audiovisual services. Development methodologies, standards and regulations. Digital design and art. Regulations, standards and tools for digital audio, animation, edition, photography, and video. Videogames. The use of 3D images, virtual reality and augmented reality. The optimization and application of automated learning and metaheuristics in the development of videogames. Digital content management systems. Information architectures in the structuring of content.
Infrastructures and platforms for e-Commerce, Shopping carts, Marketplaces, M-commerce. E-Commerce and technologies. 5G, augmented reality and virtual reality. Data analysis using automated learning, artificial intelligence, voice search, Big Data and its specificities in national scenarios. Personalized services, optimization, user experiences, and means of payment, deliveries and subscriptions. Technologies used to provide smart and safe services. Business Models. Digital marketing. Trends.
Legal and safety aspects of e-Commerce and digital content
Experiences in the protection of digital content through copyright. Digital identification. Security in digital content and formats. Digital signature. Techniques to protect digital content and formats. IT security in e-Commerce, the protection of the communications channel) for the security of the service provider and the customer in e-Commerce. Security in e-Payment mobile applications.